Technical Manual
Miscellaneous Data
The Silence | A New Beginning | After The Ragnarok | Dogs of War | Misc Tech | Fan Stuff | Board

This is a compilation of a bunch of speculation and information about technology, characters, and creatures from the Metroid universe (not the Metriod one. Thatís a whole different story :-) Iím also not sure if half of this stuff has permission to be written here...I just thought that it was my duty as Archive Man to copy down all this crap for later usage. Itís really quite interesting...

-CapCom

On a side note, I chopped the manual into files relevant to their respective stories.  Just note ONLY info in the current story's Tech Manual should be used.

-Outerverse


Technical Manual by nameless

In the light of some predicament's. I have encountered while writing, and because of the interactive nature of the stories on this board, I have decided to try something out. This is a new section of the story dedicated to technical and background information that is to cumbersome to include in the actual text of the story. Several guidelines should be considered while contributing information to the technical manual. They are as follows.

1)To avoid confusion, all posts regarding the technical manual should be posted in a response to this message.

2)Only background information and technical specs should be placed in the technical manual. Additions to the actual story should be posted in the conventional manner and not posted in the technical manual.

3)Only background information that is not vital to the plot should be posted in the technical manual. This includes suit specs, descriptions of a type of animal or plant that was briefly mentioned, a description of the technical layout of a particular weapon, etc, etc. Remember, these descriptions are additional information that is too cumbersome to put in the actual story. In other words, a reader should not be required to read the technical manual to understand the story.

4)References can be made in the story to a post in the technical manual, but I suggest linking it rather than sayin "(a more accurate description of this can be found in the post xxxxx in the technical manual)." This would be more cumbersome than the description itself. If you don't know html, here is a template for making a link within a message:

<a href=" http://cut and paste the link location here"> put the linked text between these arrows </a>

5)The technical manual will remain an additional and optional section and when a particular story is ended, all posts regarding that story will be deleted as well.

Have fun with this. I don't know how it will work out, but we'll see. -- nameless out

This is the Metroid Interactive Fan Fic Technical Manual in itís current form. Please note that upgrades will be made as soon as they are posted.


Rifts RPG: Metroid
Palladium Books (Creators of Rifts) | Rifts-RPG.com (Supplemental Rifts info)

This info was found on the internet, but the address was lost.
The creator's e-mailís at the bottom.

 

The Metroid

Metroids are a strange race of predatory supernatural beings. Their appearance is that of a large Jellyfish. They seem to move by some sort of levitations and can hover 1-10 feet off the ground. They have a relatively high animal intelligence but most are driven by an urge to hunt, the splugorth often use them for shock troops as if their eggs are found and they are domesticated they can be trained to be extremely vicious. (There have been a few cases of Metroids seeing a human and thinking it is its mother, and in this case they could be trained to be a pet so to speak). Metroids seem to display a small variety of psionic powers which have not been fully documented. It is not known how they track their prey but they seem to see, smell, and hear through an unknown means (There is no apparent eyes, nose, mouths, or anything on the outside of the Metroid)

Stats:

IQ: 1d6+2 (Considered High Animal)

ME: 4d6 MA: N/A PS: 30 (Supernatural) PP: 3d6 PE: 4d6 PB: 1d6 Spd: 1d6x10 (Hovers)

MDC: 2d6x10+20

ISP: 1d6x10

Psionic Powers (Equal to 3rd Level): Sixth Sense, Resist Pain, TK Force Field, Pyrokenisis

Natural Abilities: Bio-Regenerate 1d4x10 MDC an hour, See the Invisible, Hover 1-10 feet off the ground

Combat: The metroid is, in fact, an energy vampire. It has the ability to absorb energy from any source, be it biological, mechanical, or otherwise. If they manage to attach themselves to something (Be it a person, vehicle, body armor, etc.), it will begin to drain the power from it. Depending on the size of the vehicle it could take anyway between 30 seconds (For body armor sized things, or humans) to 6 or 7 minutes (For big robots). Unfortunatly, however they almost always travel in packs..

Only a creature with a Supernatural or Robotic PS of 24 or higher have a chance to break this hold of death (30% + 5 per each point above 24 to a maximum of 90%) In game terms, if it attaches to an unarmored person it will kill him in 1d4 meeles.

Attaching to body armor will power down the batteries in the body armor. Once the power is gone (1d4 meeles for normal, non powered armor), it will use its little feelers to boar through the armor and get the juicy morsel inside. (1d4x10 MDC Damage

per round!) Once it breeches the armor it begins to absorb the human characters life force. Power armor is a favorite among these guys as it offers a great amount of power. It takes them 3d6+2 meeles to drain most power armor completely, and then it

uses its pincers to get the prey inside (each meele after the 4th start reducing energy weapon effectiveness and range by 10%).

Robots take 5d6+6 melees to drain power from, use the same rules from power armor. It will attempt to boar through the armor and if the robot vehicle is large enough it may be able to enter.

Weaknesses/Immunity: The Metroid takes only 1/4 damage from magical fire, and no damage from normal plasma/fire. It has on the other hand a weakness to cold climates and ice. Cold based attacks will freeze the Metroid, reducing speed by half and if MDC causing double damage.

The Metroid is also 100% immune to all forms of energy, e-weapons not only don't effect it, they are merely feeding the thing (It would take a LOT to make it not attack a human though, they don't want to be feed they want to hunt). Plasma and Heat missiles do 1/4 damage (Impact damage only).

Created By: crow@dfwmm.net (Crow T. Robot)


Metroid Data

This is all stuff that was posted on the MDB. Donít remember when or by whom, but it sure is interesting...

*Please note that this message is a conglomerate of posts posted by Andy Schmidgall, nameless, and CapCom* Iím pretty sure you can tell who posted what, he he...

Well, I got in a little late into this conversation, but here's my $0.02:

From the information we have been given we know several things.

1)When exposed to large amounts of radiation, a Metroid will divide into two, much like many single celled organisms.

2)Metroids are capable of undergoing a series of mutations to reach the ultimate state of queen.

3)Metroids have the ability to absorb raw energy from life forms. They also possess the ability to regurgitate that energy although this is not beneficial to their survival.

4)Metroids have the ability to hover in mid air, thus allowing them to perform aerial attacks on their prey.

Now, given this information, which we will treat as scientific data, we can make several logical speculations.

1)The metroid's anatomy is an obvious product of evolution. It contains several organic nodules, which appear to serve as the storage for the raw energy they absorb from life forms. This energy is acquired by means of electro-chemical osmosis. The energy is transmitted from the outer skin of a life form to the metroid's "mouth" an organ which is specialized for this process. The electro-chemical energy is then transported to the nodules where it is stored as potential chemical energy much like a battery. This energy is utilized in a number of ways. First, it is used to maintain the life functions of the metroid, this includes brain functions, and organ maintenance. Second, the energy is transferred to another specialized organ that is used in the metroid's flight. The organ transfers the electro-chemical energy into electro-magnetic energy thus forming a magnetic field.

Think of this field as a bubble which the metroid sits on top of. The organ can manipulate this field, lengthening it to control altitude, and "rolling" it for lateral motion. Other specialized functions include the claws which are used for holding a victim stationary while it performs it's feeding process. The outer shell, which is transparent and most likely a tough rubbery substance, is used to protect the metroids inner organs. The space between the metroid's organs and the outer shell may contain air, or some sort of sinovial fluid in which the organs are bathed and preserved. The metroid's senses most likely rely on a form of electro-magnetic sonar with which it can map out it's surroundings. It can also sense the presence of lifeforms by reading the energy field which all creatures produce.

2)The species of metroid is obviously hive oriented. Conventional hives, such as bee or ant colonies, contain different casts of the same species. Commonly these include, a warrior cast, a worker cast, and some sort of reproductive entity. All activity revolves around sustaining the queen. Also, we know that individually members of a colony behave differently than while in the hive. They are concerned with their own survival rather than that of the hive. The creatures mentality has changed, and therefore it's actions and functions change accordingly. Given this information, and given the fact that within the hive, individuals will undergo a series of mutations for the function of carrying the hive forward, we can conclude that such a mutation would not be necessary outside of the hive. The frequency of mutation and amount of metroids which undergo mutations is determined by an intricate network of hive stimulation. If the hive is in a certain stage, mutations will occur accordingly. Say for instance, a new enemy is introduced to their ecosystem, a larger number of metroids will undergo a cycle of mutations until they reach a higher level such as Omega.

This serves as a protection for the colony. Now, say the enemy is extracted from the environment, no more Omega mutations will occur but will be allowed to die off and replaced by lesser mutations. The queen produces asexually as it is apparent that metroids have no indication of sex. Now, take a metroid out of it's hive. This has occurred prematurely. The metroid receives no more stimulation from hive members, and therefore changes its mode to that of survival. Also, for this same reason, it will make no attempt to start a new colony. Given this conclusion and that of the previous set of inductions, we can deduce that, as someone mentioned before, the metroid uses it's energy for growth rather than reserving it for the mutation process. It's activities are also reduced, and therefore the energy is not used while it's desire to feed remains the same. It undergoes a growth process to accommodate the excess energy which is stored.

3)Beta rays will cause the nucleus of a metroid to divide, thus producing two identical organisms. This is most likely a function of protection. The rays cause the metroid to receive false stimuli about it's energy inventory. Using the same set of reactions which induce the abnormal growth process established in the previous assertion, the metroid divides to accommodate what it believes to be a large amount of energy. The reason it divides rather than grow is because the energy collection process occurs over a period of time, while a beta ray bombardment will occur within a short period of time and at a high intensity. In order to avoid an overload of energy, the nucleus will divide in order to dissipate the intensity of the energy and use it to power two systems rather than one. Of course no energy is actually gained, but the metroid's sensory reflexes are "tricked" into believing the opposite.

These conclusions have come about through a combination of scientific observation and creative speculation. Given the fact that we cannot perform further experiments on these life forms because of their fictitious nature, none of these theories can be confirmed. None the less, this is what I believe to be the most likely solution. -- nameless out

: From the information we have been given we know several things.

: 1)When exposed to large amounts of radiation, a Metroid will divide into two, much like many single celled organisms.

: 2)Metroids are capable of undergoing a series of mutations to reach the ultimate state of queen.

: 3)Metroids have the ability to absorb raw energy from life forms. They also possess the ability to regurgitate that energy although this is not beneficial to their survival.

On the contrary, this regurgitation of energy is beneficial to the survival of the species, because if the Queen or any other member of the hive is damaged, it can be easily repaired. However, we're not sure if the Metroid loses its ability to regurgitate energy when it mutates, but I think it's safe to assume that it does.

: 4)Metroids have the ability to hover in mid air, thus allowing them to perform aerial attacks on their prey.

 

: 2)The species of metroid is obviously hive oriented. Conventional hives, such as bee or ant colonies, contain different casts of the same species. Commonly these include, a warrior cast, a worker cast, and some sort of reproductive entity.

Now we have to figure out what the individual castes are. I believe this can be determined by examining the different metroid mutations and what they do.

Breeta Metroid (just plain old metroid to you, son!)

This is the first shape of the metroid after hatching from an egg. Well, not exactly. There is a metroid larva, but they didn't wanna spoil it for you! Therefore, we can assume that the metroid larva grows in size until it reaches the shape and size of the regular metroid. Since Metroids behave differently when removed from the hive, the larva had no need to stop growing when it reached the adult stage and instead kept growing and would probably continue to do so until it dies.

Anyway, they cling to any creature they can find, drawing its victim's life energy away. They can then regurgitate this energy to repair another metroid (kinda ants. They can puke out their liquid food to help sustain other ants which are hungry). We can safely assume that the other metroids can do this as well.

Now, as far as we know, Metroids are the only type of metroids that can reproduce, besides the queen. However, they do this artificially, by beta rays.

I'm not really sure of what the purpose of these metroids is, but I think they serve as scouts to record a general sample of the life forms in the area, kill them if necessary, and molt into an Alpha. The reason we don't see many of these up towards the surface of the caves is because Samus was not equipped with the ice beam at the beginning of Metroid II. We can assume that she already has this weapon, though, unless she went on another hunt in between 1 and 2 (hmm...Metroid 1.5: Shadows of the Mother Brain!!! Ok, it sucks.). This way, we can figure that metroids should exist in just about every nook and cranny of the planet, but didn't appear until the last area of Metroid II because 'it would have been too hard!' Hopefully, this will change in Metroid TC.

Alpha Metroid

This is the metroid after its first molt. Its attacks are, well, it basically rams you with its three stubby horns. It does so cautiously, and is obviously not geared towards attack, making me think that it is a worker. Since it is very pacified compared to its aggressive brethren, this metroid isn't well equipped to fight a large-scale battle with someone like Samus. They are more efficiently used for transporting eggs, digging tunnels, and transporting energy from the breeta metroids to the queen via a relay service.

Gamma Metroid (what the hell happened to beta?! There's some other greek letters missing, too, either because they sound bad, or because there are intermediate molting stages, creating nymphs or something.)

Gamma metroids are the result of molting from the lesser mutation and is much larger and can attack with lightning bolts AND ram you with its large horns. I think this mutation is basically a 'universal metroid' because it has the ability to transport the eggs, but can also defend itself and attack intruders with its lightning attack (generated by the magnetic field) and ramming with its horns. It can also walk on the ground, difficultly, albeit, but its legs allow it to use a sort of stubby walk and conserve energy from the magnetic field.

Since it can double as a soldier, this is an excellent addition to the hive because it can molt to the Zeta form at a moment's notice, if needed. Extremely versatile.

Zeta Metroid

Multiple mutations cause the metroid to continue to grow into an even larger and more powerful adversary. Wow. Very descriptive. 'Don't wanna give away the WHOLE plot!' Anyway, Zetas don't seem to have any other purpose other than to dispose of intruders. Why they remain holed up in caves protected by spikes is beyond me, though. Perhaps these caves act as 'barracks' for the warrior caste metroids so they can be easily deployed when the hive is under attack. These metroids, obviously of warrior caste, charge at you and claw you with their limbs and mouth. Extremely fast, they can also walk on the ground and use their tail for balance. Walking seems to be a trait exhibited by only warrior-caste caliber metroids because it allows them to conserve energy that should be used for battle.

Omega Metroid

This mutation is absolutely huge; its power, incredible! Very exciting. This is the cream of the crop, the full-blown warrior caste metroid. Equipped with the ability to shoot fireballs (must have been too much salsa-BOY, THAT WAS A SPICY MEAT-A BALL!) and also has the ability to claw at you. This was obviously not visible on the GB because of the low amount of memory available.

Anyway, this guy seems to have no better purpose than to protect the queen and dispose of powerful intruders (this is why, when you go into that one room with the two eggs and there is only one metroid in there and, after killing it and heading back down into the caves, you find you're trapped by acid, you head back up and get attacked! Whar'd he come from? Well, the interesting trait of these guys is that they can be deployed to dispose of powerful enemies like Samus.)

It also has a stubby tail that's probably used for balance. You should also note that the number of eyes a metroid has usually increases with mutation. Alphas have two, Gammas and Zetas six, and Omegas and the queen both have eight.

Queen Metroid

This baby can pack a wallop! It can swallow most metroids in one gulp and tunnels through the interior of the planet, laying her eggs. The only metroid capable of producing more eggs (the regular ones divide, but cannot lay eggs), she is the center point of the hive. Her long neck can be extended and it is extremely fast, making it possible for her to latch onto the fastest of enemies and can shoot out parasites which home in on the enemy and ram right through. The pinnacle of evolution, the Queen Metroid is not a force to be trifled with. She controls all the actions of the lesser metroids; when they mutate, how often they mutate, etc. and probably communicates to them via telepathy.

Unfortunately, we weren't able to see any metroids of the reproduction caste (unless the Breetas are that caste as well...) but it is safe to assume that there can be only one queen per hive. When the queen thinks its time for a new hive to be formed, she either makes one of the metroids molt differently or sends out a breeta to start a new colony.

 

Well said, nameless! And, no we're not thinking too hard on this!

Work faster! *whap!* *Whap!* & *WHAP*

: On the contrary, this regurgitation of energy is beneficial to the survival of the species, because if the Queen or any other member of the hive is damaged, it can be easily repaired. However, we're not sure if the Metroid loses its ability to regurgitate energy when it mutates, but I think it's safe to assume that it does.

Perhaps, but we have not seen an example of this. In Metroid 2, when you are fighting the Metroids at the end, the other Metroids don't give energy to the Metroid that I am shooting.

: : 2)The species of metroid is obviously hive oriented. Conventional hives, such as bee or ant colonies, contain different casts of the same species. Commonly these include, a warrior cast, a worker cast, and some sort of reproductive entity.

: Now we have to figure out what the individual castes are. I believe this can be determined by examining the different metroid mutations and what they do.

I'm not sure that what we are talking about would be "castes". By definition, in hive situations, a caste is not changeable. Their caste is determine when the queen lays the egg, and after they hatch, the offspring are always the same caste. Metroids don't

follow this, as I said before, every Metroid can be every mutation. This leads me to believe that the mutations are not castes. I think a more plausible explanation is that the Metroids always mutate, except under unusual circumstances. (Metroid 2 is the

only game where the Metroids are in a "natural" or non-artificial habitat)

Of course that doesn't mean that the different mutations can't have special jobs or whatever.

-Andy Schmidgall

: I'm not sure that what we are talking about would be "castes". By definition, in hive situations, a caste is not changeable. Their caste is determine when the queen lays the egg, and after they hatch, the offspring are always the same caste. Metroids don't

follow this, as I said before, every Metroid can be every mutation. This leads me to believe that the mutations are not castes. I think a more plausible explanation is that the Metroids always mutate, except under unusual circumstances. (Metroid 2 is the

only game where the Metroids are in a "natural" or non-artificial habitat)

Ahhh, but don't you see? That's the evolutionary advantage that metroids have. They can quickly adapt to certain situations like I mentioned before with the introduction of a new enemy. The source of the change doesn't have to come from the queen. All metroids are imprinted with an instinct subroutine which allows them to assess this situation and mutate accordingly. Of course, they communicate with other metroids in an intricate web of stimulation. I do not believe that the queen controls any of this action (BTW CapCom, I agreed with everything else you said), but the behavior chain is imprinted on the entire hive as a whole. This way they don't have to rely on a single "brain" (sort of like another Metroid related species we know) but can sustain themselves as a collective. When it becomes necessary to begin another colony, the appropriate sample from the old hive will migrate to a different area where another queen will be created due to a lack of stimuli in that regard. Given this theory, I believe that the metroids were NOT created by an ancient civilization. This is an obvious mis-translation from the Japaneese to the American manuals. They probably meant that an attempt to cultivate or raise metroids was made by the civilization and the whole process went awry. Such a highly evolved species could not have been merely created. -- nameless out

: Yeah, but there is no indication of there being different Metroid castes. All the Metroids can become all of the mutations. Maybe they can change their caste "on the fly" so to speak?

Yes. That is what I'm talking about. Any metroid has the ability to mutate, but it only does so in accordance to outside stimuli from their environment. Normally, you will only see a certain number of each mutation until something changes (maybe a disease, or a predator). Then the mutation pattern will change. This gives them an evolutionary advantage that other conventional "hives" do not have.

: Using this reasoning, how would any new hives start? If I remember correctly, I saw one (and only one) TV commercial for Metroid 2, and that was a long time ago. But, I am pretty sure that it clearly stated that only one Metroid had survived. Now according to your theory, there would have been no new hive, but we know there was, so there has to be something else...

Well, I don't know what that TV commercial said, but it sounds to me like they didn't know what the hell they were talking about. The colony always existed on SR-388. The metroids that were on Zeebes were artificially created from a single sample from SR-388 and therefore were not connected to this hive. The commercial makers obviously knew nothing about the story line. But if it were the case that only one metroid survived, like at the end of Metroid 2, then, yes, it is not possible that a new hive could be started. In essence, it is safe to say that Samus was successful in her mission, she succeeded in destroying the metroid race, although maybe not all the metroids. However, an exception to this could occur if the metroid larva was able to experience this annihilation of it's species. Then it would receive stimuli (from the queen and other metroids) that it would be required to carry on the hive should it survive. Since this is the case, then the larva could create a new hive due to the fact that it had received these stimuli. However, you must keep in mind that the given environment must be a hospitable one, and Zeebes

was not that. It was not an ideal environment in which to start a hive, and therefore it merely grew rather than risking the destruction of another hive. -- nameless out